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| /** * 红点系统管理类; * RedDotManager.cs **/ using System; using System.Collections; using System.Collections.Generic; using UnityEngine;
public class RedDotManager { private static RedDotManager _instance; public static RedDotManager Instance { get { if (null == _instance) { _instance = new RedDotManager(); GameVars.tickUtils.SetInterval(1, _instance.UpdateAll); } return _instance; } }
/// <summary> /// 红点物体; /// </summary> Dictionary<RedDotType, List<RedDotItem>> RedDotObjDict = new Dictionary<RedDotType, List<RedDotItem>>(); /// <summary> /// 初始化红点系统(注意只需要初始化一次); /// </summary> public void Initilize() {
} /// <summary> /// 注册红点; /// </summary> /// <param name="redDotType"></param> /// <param name="item"></param> public void RegisterRedDot(List<RedDotType> redDotTypes, RedDotItem item) { for (int i = 0; i < redDotTypes.Count; i++) { RegisterRedDot(redDotTypes[i], item); } }
/// <summary> /// 通过gameObject注册红点; /// </summary> /// <param name="rt"> 类型</param> /// <param name="item"> 添加的节点</param> /// <param name="goRedDot"> 红点物体</param> public void LuaRegisterRedDot(string rt, GameObject item,GameObject goRedDot) { RedDotType redDotType = (RedDotType)Enum.Parse(typeof(RedDotType),rt); RedDotItem rItem = item.GetComponent<RedDotItem>(); if (rItem == null) { rItem = item.AddComponent<RedDotItem>(); rItem.AddRedDotType(redDotType); rItem.SetRedDotNode(goRedDot); } else { if (!rItem.isInit) { rItem.Reset(); rItem.AddRedDotType(redDotType); rItem.SetRedDotNode(goRedDot); } else { rItem.AddRedDotType(redDotType); RegisterRedDot(redDotType,rItem); } } }
/// <summary> /// 取消注册红点; /// </summary> /// <param name="item"></param> public void UnRegisterRedDot(RedDotItem item) { Dictionary<RedDotType, List<RedDotItem>>.Enumerator itor = RedDotObjDict.GetEnumerator(); while (itor.MoveNext()) { List<RedDotItem> redDotItems = itor.Current.Value; if (redDotItems.Contains(item)) { redDotItems.Remove(item); break; } } } // lua 调用 public void LuaNotifyAll(string rt, object obj = null) { RedDotType cc = (RedDotType)Enum.Parse(typeof(RedDotType),rt); NotifyAll(cc); }
private void UpdateAll(object obj) { var enumerator = this.RedDotObjDict.GetEnumerator(); while (enumerator.MoveNext()) { for (int i = 0; i < enumerator.Current.Value.Count; i++) { RedDotItem item = enumerator.Current.Value[i]; if (item != null) { item.MoveTime(); } } } }
/// <summary> /// 更新该类型的所有红点组件; /// </summary> /// <param name="redDotType"></param> /// <returns></returns> private void NotifyAll(RedDotType redDotType) { if (RedDotObjDict.ContainsKey(redDotType)) { for (int i = 0; i < RedDotObjDict[redDotType].Count; i++) { RedDotItem item = RedDotObjDict[redDotType][i]; if (item != null) { item.CheckRedDot(); } } } } #region private /// <summary> /// 添加红点界面; /// </summary> /// <param name="redDotType"></param> /// <param name="item"></param> private void RegisterRedDot(RedDotType redDotType, RedDotItem item) { if (RedDotObjDict.ContainsKey(redDotType)) { if (!RedDotObjDict[redDotType].Contains(item)) { RedDotObjDict[redDotType].Add(item); } } else { List<RedDotItem> items = new List<RedDotItem>(); items.Add(item); RedDotObjDict.Add(redDotType, items); } } #endregion }
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